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1. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Luscius Uta wrote: Considering that they don't benefit from Web-bonused hulls nor from warfare links, I think it might not be a terrible idea to introduce a rig that increases their strength or range. CCP! THIS! ALL OF THIS! :D
- by Ace Lapointe - at 2016.04.29 00:48:51
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2. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Beta Maoye wrote: Optimal range is too low. The size of a battleship is already 1km. Minimum orbit range is about 2-3km. A little bit increase in optimal range to 2km would fit its purpose. I used this last night in combination with a Single...
- by Ace Lapointe - at 2016.03.17 22:17:00
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3. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Terraj Oknatis wrote: I just tried the T2 grappler on the test server with a rapid heavy raven VS a Claw orbiting at 20km with a long point as tackle. The grappler increased the damage to the interceptor from 12 per hit to 18 per hit on missi...
- by Ace Lapointe - at 2016.03.16 00:23:51
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4. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Krevnos wrote: I'm sorry, Fozzie, in their current iteration these modules just aren't cutting muster. I will explain myself below: 1. They do not benefit from gang links which are employed by huge numbers of players. Gang links skew the optim...
- by Ace Lapointe - at 2016.02.12 02:19:51
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5. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
You have never roamed with my Spectre Fleets, I always fly a Mega, and generally it is the fleet that slows me down, I have better Warp Speed then Cruisers on my default build and better Align then any Cruiser, and i haven't lost any of my proper ...
- by Ace Lapointe - at 2016.02.09 01:14:00
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6. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Alexis Nightwish wrote: Grath Telkin wrote: Alysha Saronn wrote: Fozzie, can you do us all a favor here at eve and just leave the pvp and game design/balancing to someone who actually plays the damn game... I mean what the hell are you ev...
- by Ace Lapointe - at 2016.02.09 00:08:51
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7. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
BuckStrider wrote: Yet another buff for the carebear mission runners in HS. It's a complete lie if you think this mod is being introduced to combat 'the frigate menace' out in 0.0 And really? Capital ships? I thought capital ships were getti...
- by Ace Lapointe - at 2016.02.08 04:22:38
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8. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Harvey James wrote: surely 90% vindis are just better? .. so you must be planning on nerfing them down to 75%? ... or maybe nerf normal webs a little instead maybe 50% strength cap on T2's and reduce the 10km/15km faction webs optimals a little...
- by Ace Lapointe - at 2016.02.08 02:35:20
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9. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
My Mega, it's Mega! We roamed the whole night through, My Mega, My Mega is coming for you! Love this module! Can't wait to make my Mega more beastly!
- by Ace Lapointe - at 2016.02.08 01:45:16
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